Becoming suddenly overactive, hackers attacked a number of online companies over the last few weeks, including data firm LinkedIn and videogames firm Riot Games.
A few days back, Riot Games admitted that unknown hacker/s broke into its servers for the well-liked real-time strategy videogame League of Legends, and slipped away with users’ data.
The company confirmed that hackers compromised users’ data contained in its EU West and EU Nordic and East databases. The compromised data includes gamers’ personal information like email addresses, encrypted secret questions and responses, encrypted passwords, dates of birth, and some real names.
Riot President Marc Merrill and chief executive Brandon Beck also admitted, “Even though we store passwords in encrypted form only, our security probe determined that more than half of the passwords were simple enough to be at risk of easy cracking.”
Aggravating the tragedy, the co-founders also revealed that a double-digit percentage of gamers used the same password as other gamers, and eleven particular account passwords were shared by more than ten thousand gamers each.
Merrill and Beck also apologized for the breach, and assured that the company was working painstakingly to enhance its cyber security further to thwart any such breach in future.




